design-motion-principles
💡 Summary
English summary.
🎯 Target Audience
🤖 AI Roast: “Powerful, but the setup might scare off the impatient.”
Risk: Low. Review: shell/CLI command execution; outbound network access (SSRF, data egress). Run with least privilege and audit before enabling in production.
Design Motion Principles
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Get context-aware, per-designer feedback on your animations.
Installation
npx add-skill kylezantos/design-motion-principles
Works with Claude Code, Cursor, Windsurf, and other AI coding assistants.
What It Does
This skill audits your codebase's motion design through three distinct design philosophies:
| Designer | Philosophy | Best For | |----------|-----------|----------| | Emil Kowalski | Restraint & Speed | Productivity tools, high-frequency interactions | | Jakub Krehel | Production Polish | Shipped consumer apps, professional refinement | | Jhey Tompkins | Creative Experimentation | Kids apps, portfolios, playful contexts |
Key Features
-
Context Reconnaissance — Analyzes your project type to determine which designer's perspective to prioritize
-
Motion Gap Analysis — Searches for conditional UI that SHOULD be animated but isn't (conditional renders without AnimatePresence, dynamic styles without transitions)
-
Per-Designer Audit — Evaluates your code through three lenses with actionable recommendations categorized by severity
Usage
Once installed, just ask:
Audit the motion design in this codebase
The skill will:
- Do reconnaissance on your project
- Search for motion gaps (missing animations)
- Propose a weighting based on context
- Wait for your confirmation
- Provide the full per-designer audit
Example Output
## Reconnaissance Complete
**Project type**: Kids educational app, mobile-first PWA
**Existing animation style**: Spring animations (500-600ms), framer-motion
**Motion gaps found**: 4 conditional renders without AnimatePresence
**Proposed perspective weighting**:
- **Primary**: Jakub Krehel — Production polish for a shipped consumer app
- **Secondary**: Jhey Tompkins — Playful experimentation for kids
- **Selective**: Emil Kowalski — Only for high-frequency game interactions
Does this approach sound right?
What's Included
skills/
└── design-motion-principles/
├── SKILL.md # Main skill with workflow
├── audit-checklist.md # Structured audit criteria
└── references/
├── emil-kowalski.md # Emil's philosophy & techniques
├── jakub-krehel.md # Jakub's philosophy & techniques
├── jhey-tompkins.md # Jhey's philosophy & techniques
├── philosophy.md # Synthesized design philosophy
├── technical-principles.md # Implementation patterns
├── accessibility.md # Motion accessibility guidelines
├── performance.md # Performance best practices
└── common-mistakes.md # Anti-patterns to flag
Manual Installation
If you prefer not to use npx add-skill:
Global (all projects):
git clone https://github.com/kylezantos/design-motion-principles.git cp -r design-motion-principles/skills/design-motion-principles ~/.claude/skills/
For Cursor:
cp -r design-motion-principles/skills/design-motion-principles ~/.cursor/skills/
Credits
This skill synthesizes motion design principles from:
- Emil Kowalski — emilkowal.ski, animations.dev, Sonner, Vaul
- Jakub Krehel — krehel.com
- Jhey Tompkins — jhey.dev, @jh3yy
License
MIT
Pros
- p1
- p2
Cons
- c1
- c2
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Disclaimer: This content is sourced from GitHub open source projects for display and rating purposes only.
Copyright belongs to the original author kylezantos.
