Co-Pilot
Updated a month ago

swiftui-liquid-glass

DDimillian
1.5k
Dimillian/Skills/swiftui-liquid-glass
82
Agent Score

💡 Summary

This skill helps implement and review SwiftUI features using the iOS 26+ Liquid Glass API.

🎯 Target Audience

iOS developersUI/UX designersMobile app product managersSoftware engineers focusing on SwiftUITechnical reviewers of iOS applications

🤖 AI Roast:Powerful, but the setup might scare off the impatient.

Security AnalysisLow Risk

Risk: Low. Review: outbound network access (SSRF, data egress); filesystem read/write scope and path traversal. Run with least privilege and audit before enabling in production.


name: swiftui-liquid-glass description: Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

SwiftUI Liquid Glass

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

  • Inspect where Liquid Glass should be used and where it should not.
  • Verify correct modifier order, shape usage, and container placement.
  • Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

  • Identify target components for glass treatment (surfaces, chips, buttons, cards).
  • Refactor to use GlassEffectContainer where multiple glass elements appear.
  • Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

  • Design the glass surfaces and interactions first (shape, prominence, grouping).
  • Add glass modifiers after layout/appearance modifiers.
  • Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

  • Prefer native Liquid Glass APIs over custom blurs.
  • Use GlassEffectContainer when multiple glass elements coexist.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() for elements that respond to touch/pointer.
  • Keep shapes consistent across related elements for a cohesive look.
  • Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

  • Availability: #available(iOS 26, *) present with fallback UI.
  • Composition: Multiple glass views wrapped in GlassEffectContainer.
  • Modifier order: glassEffect applied after layout/appearance modifiers.
  • Interactivity: interactive() only where user interaction exists.
  • Transitions: glassEffectID used with @Namespace for morphing.
  • Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

  • Define target elements and desired glass prominence.
  • Wrap grouped glass elements in GlassEffectContainer and tune spacing.
  • Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.
  • Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.
  • Add morphing transitions with glassEffectID when hierarchy changes.
  • Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

if #available(iOS 26, *) { Text("Hello") .padding() .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16)) } else { Text("Hello") .padding() .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16)) }
GlassEffectContainer(spacing: 24) { HStack(spacing: 24) { Image(systemName: "scribble.variable") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() Image(systemName: "eraser.fill") .frame(width: 72, height: 72) .font(.system(size: 32)) .glassEffect() } }
Button("Confirm") { } .buttonStyle(.glassProminent)

Resources

  • Reference guide: references/liquid-glass.md
  • Prefer Apple docs for up-to-date API details.
5-Dim Analysis
Clarity9/10
Novelty7/10
Utility8/10
Completeness9/10
Maintainability8/10
Pros & Cons

Pros

  • Utilizes native Liquid Glass APIs for better performance.
  • Provides clear guidelines for implementation and review.
  • Supports interactive elements for enhanced user experience.

Cons

  • Limited to iOS 26+ features, excluding earlier versions.
  • Requires familiarity with SwiftUI and Apple's design guidelines.
  • May have a learning curve for new developers.

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Disclaimer: This content is sourced from GitHub open source projects for display and rating purposes only.

Copyright belongs to the original author Dimillian.